Collections¶
Rust has a set of data structures called collections. Collections can have different data types and are stored in heap - data does not need to be known at compile time.
Vectors¶
Vectors store a collection of the same type data. For example, if one element in vector is i32
, every single element must be i32
.
fn main() {
let mut v = Vec::new();
v.push(20);
v.push(30);
v.push(40);
println!("{:?}", v);
for i in &mut v {
println!("{}", i);
*i*=2;
println!("{}", i);
}
let v:Vec<i32> = vec![1,2,3];
println!("{:?}", v);
let value = &v[0]; // will thow an error if the value does not exist
println!("{:?}", value);
let value = &v.get(0); // Will return None if value does not exist, Some if exist
println!("{:?}", value);
}
Storing multiple types in Vector¶
#[derive(Debug)]
enum SpreadSheet {
Integer(i32),
Float(f64),
Text(String),
}
fn main() {
let row = vec![
Spreadsheet::Integer(3),
Spreadsheet::Float(3.14),
Spreadsheet::Text(String::from("Hello"))
];
println!("{:?}", row);
}
String collection¶
fn main() {
// .to_string(), .push_str, .push()
let a = 1;
let mut s = a.to_string();
s.push_str(" Hello");
s.push('O');
println!("{}", s);
// + operator
let s1 = String::from("Hello");
let s2 = String::from("World");
let s3 = s1 + &s2;
println!("{}", s3);
// format! macro
let s1 = String::from("Hello");
let s2 = String::from("World");
let s3 = format!("{} {}", s1, s2);
println!("{}", s3);
// chars method
for n in "Hello".chars() {
println!("{}", n)
}
}
HashMap¶
use std::collections::HashMap;
fn main() {
let mut score = HashMap::new();
score.insert("Blue", 10);
score.insert("Red", 20);
println!("{:?}", score);
// collect
let team = vec!["Blue", "Red"];
let score = vec![10, 20];
let scores:HashMap<_,_> = team.iter().zip(score.iter()).collect();
println!("{:?}", scores);
// get
let mut scores = HashMap::new();
scores.insert("Blue", 10);
scores.insert("Yellow", 20);
let score = scores.get("Yellow");
println!("{:?}", score);
// Iterate
let mut scores = HashMap::new();
scores.insert("Blue", 10);
scores.insert("Yellow", 20);
for (key, value) in &scores {
println!("{} {}", key, value);
}
// Updating HashMap
let mut score = HashMap::new();
score.insert("Blue", 10);
score.insert("Green", 15);
score.entry("Blue").or_insert(20);
score.entry("Red").or_insert(20);
score.insert("Green", 25);
println!("{:?}", score);
}