Game design¶
Code Game design¶
- Player experience: Feeling of discovery
- Core mechanic: Choose your own adventure
- Theme: Steampunk
- Core game loop: Player is shown text on what is happening in the world and given 1 to 3 choices on how to progress.
Story Hooks¶
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Who is the player?
An injured airship pilot.
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What is the setting?
Small city under siege
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What is the threat?
The "Festers" ( gangs of desert-dwelling scum)
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What is the goal?
Get airborne
Create your own CYOA design¶
- What is your game theme?
- What image(-s) sums up your game theme. (find images/pictures)
- Who is the player?
- What is the goal?