Calculate guess variableΒΆ
Now we are recalculating introducting the guess
variable, showing it and recalculating based on player's input.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class NumberWizard : MonoBehaviour
{
int min = 1;
int max = 1000;
int guess = 500;
// Start is called before the first frame update
void Start()
{
Debug.Log("Welcome to number wizard!");
Debug.Log("Pick a number, don't tell me what it is.");
Debug.Log("The highest number you can pick is " + max);
Debug.Log("The lowest number you can pick is " + min);
Debug.Log("Tell me if your number is higher or lower than " + guess);
Debug.Log("Push Up = higher, Push down = lower, Push enter = Correct");
guess++;
}
// Update is called once per frame
void Update()
{
if ( Input.GetKeyDown(KeyCode.UpArrow) )
{
min = guess;
guess = (min + max) / 2;
Debug.Log("Higher it is.");
Debug.Log("Tell me if your number is higher or lower than " + guess);
}
else if (Input.GetKeyDown(KeyCode.DownArrow))
{
max = guess;
guess = (min + max) / 2;
Debug.Log("Lower it is.");
Debug.Log("Tell me if your number is higher or lower than " + guess);
}
else if (Input.GetKeyDown(KeyCode.Return))
{
Debug.Log("Correct!");
}
}
}