Using if, else if, elseΒΆ
In this section we see what logical branching is, modify the source to check for only one key at the time.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class NumberWizard : MonoBehaviour
{
int min = 1;
int max = 1000;
int guess = 500;
// Start is called before the first frame update
void Start()
{
Debug.Log("Welcome to number wizard!");
Debug.Log("Pick a number, don't tell me what it is.");
Debug.Log("The highest number you can pick is " + max);
Debug.Log("The lowest number you can pick is " + min);
Debug.Log("Tell me if your number is higher or lower than my guess");
Debug.Log("Push Up = higher, Push down = lower, Push enter = Correct");
}
// Update is called once per frame
void Update()
{
if ( Input.GetKeyDown(KeyCode.UpArrow) )
{
Debug.Log("Up Arrow was pressed.");
min = guess;
}
else if (Input.GetKeyDown(KeyCode.DownArrow))
{
Debug.Log("Down Arrow was pressed.");
}
else if (Input.GetKeyDown(KeyCode.Return))
{
Debug.Log("Enter was pressed.");
}
}
}